new

improved

Plan

Prompts

AI

June 8th 2024 - Birthday Release!

On Monday, we released a survey about the state of the Novelcrafter interface (You can visit it here if you missed it). Based on initial feedback, we added a couple goodies in this release!
But first off...
Time for cake 🎂
The very first lines of Novelcrafter have been written on June 8th 2023 (does that count as a "birth day"?) While the actual release took quite a while longer, this is where it all began. We're grateful for all the support and wonderful times so far!
Organize your Prompts into Submenus/Folders
Yes, you heard right. This release adds the ability to manage your prompts a lot better. Based on the initial survey data, people that accumulated a large collection of their own prompts are having trouble organizing it all.
To put your prompts into sub-menus, use a "/" to denote their path:
  • Fiction / Urban Fantasy / Crazy Prose
  • NSFW / Romance / Good Times
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Please make sure to leave a space before and after the slash.
This is to not accidentally affect prompts like "Dialogue w/ exposition" or other similar cases.
While the prompt manager does not support actual folders (yet!), the menus should now be a lot cleaner!
The new system also allows "one-click" selection of prompts that only have a single model. This was a feature that was previously limited to the text replacement prompts, but now is available in all other places as well.
Detect, but don't include, Codex entries in AI
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The "references" tab got a new checkbox to not include an entry even though it's being detected. You can still have it be included by manually adding it to a scene, or by having it be a nested entry.
One example use case where this comes in handy: You have an entry named "hell", but you don't want to pull it in whenever someone says "what the
hell
". Now you can decide where and when that entry gets pulled in (e.g. nest "hell" under "demons" so it only pulls "hell" in if a demon gets mentioned).
Other changes
  • The
    firstWords
    and
    lastWords
    functions are now available for all scene calls
  • Fix edit buttons missing in the outline and matrix views
  • Fix visual bugs with longer codex names overflowing their elements
  • Added support for importing a novel as an "outline" (so it will only fill out the summaries instead of contents)
  • Added support for cloning codex groups from a novel template
  • Further fixes regarding sorting things alphanumerically by name (prompts, codex entries, ...)
  • Other various bugfixes and improvements